3 RPG Maker Games That Gave “Weird” a New Definition

Every game has a place in the various categories of genre, some developers mix and match a few for the perfect game but it works and many games have their own unique genre as a result.

However, with RPG Maker, some devs and amateur game developers are pushing the boundaries of what makes a game unique. Today I’m shedding light on some of the weirdest RPG Maker games that deserve some attention.

1. Pom Gets WiFi

This game is an indie comedy RPG about a pomeranian called Pom (obviously) who needs Wi-Fi desperately to live. It was made in RPG Maker 2003 and released in late 2013.

The best way to describe this game is “tumblr in a form of a game.” It’s educational because it teaches you the internet language with typos and emoticons (not emojis). The art style is pretty simple, but well-made for an RPG Maker game and it’s quite easy to beat in one hour. It’s a fun game to pass time with.

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2. Ao Oni

Ao Oni is a Japanese horror/puzzle game made in the RPG XP engine. The story follows a group of friends who are investigating an abandoned mansion that’s rumored to be haunted.

The game needs to add comedy and a question mark next to it on the description, because I personally found the main villain quite hilarious. That made it more entertaining than getting stressed from jump scares.

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3. Space Funeral

This game was released back in 2010 and it was created on RPG Maker 2003.

Phillip and the Leg Horse set off on a strange and deadly mission to find the legendary City Of Forms from which all things in the world are derived. On their travels they must overcome ghosts, criminals, hypnosis, lions, Draculas, cryptic letters, muscle hedonists, swamp knights, mysterious caves, blood ghouls, grotesque monsters, purple drank and more in order to discover the secret of Space Funeral.

Too much to take in?

If you thought No Man’s Sky was brightly colored, you might change your mind after trying this game. I mean, what could possibly go wrong when you have to deal with that many enemies?

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Have you tried any of these games? What are your thoughts about them?

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The Time I Created a Game

In the previous post, I mentioned that I want to return to developing games because recently I’ve been getting requests to finish a certain game and I honestly didn’t think it would have that amount of attention so let’s talk about The Game.

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I started making this game as a joke and to vent my frustration from college so I’m ashamed to say it had so much vulgar language that I wouldn’t want my children to find it. I created it for me and my friends, and added them as characters in the game and used our actual conversations as dialogues in it.

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So the main character Yuki was born from a weird conversation I had with my friend Sue and we thought why not use her in a game. We were brainstorming how Yuki should look like and we ended up choosing this chibi design.

The NPCs were regular Omani characters wearing abayas or dishdasha (Omani costumes) and the dialogues were a bit of stereotyping and I might get in trouble for it.

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I hated this teacher so much for everything he made me go through and I had to make him in the game, I feel bad now that I’m older and seen these dialogues but I actually had so much fun creating this game.

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My friends enjoyed it because of all the inside jokes and how I created the chibi form of them based on how they actually look.

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So the game screenshots somehow ended up outside our friends group and I started getting tweets from people asking me about it and it was overwhelming because they were actually enjoying it, and asking me if I’ll continue making it.

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It feels nice going back to this game, it made me feel nostalgic and sort of miss college days … a little bit. When I ran this game earlier, it made me want to return to developing games as I mentioned in the previous post and I’m planning to do that.

Have a great day dear readers.

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Games to Revisit in February

I started playing Resident Evil 7 and I’m really enjoying it, it’s been a while since a newer era sort of game has impressed me as you know I’m more of a retro gamer. I can describe the game as a mix between Outlast and Silent Hill, great comeback for Resident Evil series. Also I wrote a new article on Creators blog about great games OSTs that you can listen to while you pretend to work, if you are interested you can check it out here.

Anyway onto the main point of this post which are games to revisit in this month. Now February known to be the valentine month so I thought of choosing games with more of a cliche lovey-dovey insert, I guess you can say games with a romantic story within.

Radiata Stories (2005)

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I mentioned this game before in the Games I Cheated In post, it’s one of my favorite JRPGs on PS2. I like the story of this game, I feel it gets deeper as it gives the player the option to take which path to progress the story. The game has that cute innocent love story between the main characters and it’s really too adorable, I enjoyed it and I feel it added more layers for a solid JRPG. I highly recommend checking it out.

Tales of Symphonia: Dawn of The New World (2008)

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I can easily say that Tales of Symphonia is my second favorite “Tales of” installment, of course after Tales of Destiny. Now this is a sequel to Tales of Symphonia and I would say it’s not necessary and not as strong but I enjoyed the story. It has a cute love story as well and I can say that I relate to Marta feeling sometimes, I like how she speaks her mind.

I thought of adding one more game but I think these two games will keep me occupied for quite sometime since both are JRPGs so … let the grinding begin.

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Games to Revisit in January

Well it’s January and I’m already messing up my dates. I’ve been too busy to play games lately but I always make time for a game or two since it keeps me sane, I miss myself if I ever stop gaming for awhile. I write more gaming related articles on another blogging platform called Creators.co, I recently wrote an article about good characters who has the potential to be villains if you are interested to check it out.  Anyway for January I chose two games that are heavily influenced by anime with the graphics mostly. I know I normally keep this type of posts with three options but this month has been too hectic for me to play games.

Fragile  Dreams: Farewell Ruins of the Moon (2010)

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Fragile Dreams is set in a post-apocalyptic version of Earth in the near-future. Almost all the world’s population has vanished, leaving the surviving buildings and structures abandoned. The game is set in and near the ruins of Tokyo, Japan, where the event that nearly wiped out humanity may have originated.

The protagonist, Seto, is a 15-year-old boy who searches the world for other living humans. He encounters Ren, a silver-haired girl who often leaves behind large, cryptic drawings. Other characters include: Sai, the ghost of a young woman; Crow, a mischievous and straightforward amnesiac boy; Personal Frame (P.F.), a portable computer who loves having conversations more than anything else; Chiyo, the ghost of a little girl; and the Merchant, a mysterious yet merry man who trades various goods. The game’s host of enemies mainly consist of ghosts, but also include humanoid robots and security proxies. The main antagonist, Shin, is the AI of a scientist who considers speech to be an inferior means of communication. Various memory items include a greater set of characters, each giving hints to the game’s backstory.

I’m a night person, I loved the whole eternal night theme this game was based on. The emptiness and stillness of the dark was intriguing to the most part of the game. Story-wise, I would consider it quite unique and it gives a sad atmosphere of how lonely the protagonist is and how he feels mostly during the gameplay. Honestly, I’m a sucker for games with anime cutscenes so I consider this game one of my favorites and I highly recommend checking it out.

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Mana Khemia: Alchemists of Al-Revis (2008)

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The game’s main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne’s birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school’s resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper.

I wrote about this game in my previous posts and I really enjoyed it but I wouldn’t say I would want to replay it anytime soon since it’s quite a slow burner type of game. It got an interesting concept specially the alchemy and ingredient gathering, I was invested in this game for about 70 hours till I finally beat it. I’ll probably check out the sequel and give it a try but I really hope it’s not as slow in story progress as this game.

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Sorry to keep this post limited to two games, I haven’t been able to play games recently because -you know life and all. I hope you enjoyed this post and I would love to read your recommendations as always, have a great day.

Don’t forget to check out my 200 Follower Giveaway

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Tales of Symphonia – Game vs Anime

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I’ve been a fan of the Tales Of series since I played Tales of Destiny 18 years ago (wow I’m so old) One of my favorite games of this series is Tales of Symphonia which I played on my laptop using an emulator for the GameCube version of it. I loved the story and all the characters, it was a beautiful sad story to be honest and I don’t think any Tales Of has done something like this.

Recently I discovered there’s an anime for the game and I decided to watch it since I love this game and here’s my honest opinion about it. The anime is almost like the intro video of the game since Tales of series always use an anime intro or sometimes cutscenes.

Here’s my problem with the anime, I only watched the first episode and I honestly didn’t like it because I didn’t feel the connection with the characters as I did with the game. Their personality isn’t like the game, maybe that’s just me but it felt that way when I compare. I’ll watch the rest of the episodes to judge this fairly, I’m interested to see how they’ll portray the story from the game to anime because I really love it.

18 Years Playing Tales of Destiny

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I have been playing Tales of Destiny for nearly 18 years, of course I don’t mean a one long playthrough. I’ve beaten this game quite number of times on various consoles actually, I’ve played it for the first time on PS1 back in 1998 and it was my gate to the JRPG. When my father give away our PS1, I managed to play it on PSP using eboot and now on my laptop using emulator.

In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite’s core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet. These people became known as the Erthers.

Over time, the sky’s inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full-scale war to erupt between the two civilizations, now known as the Aeth’er Wars. However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon.

In their disgust of their civilization’s elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient. Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will. Using these weapons, the people of the surface finally had an edge against the Aetherians.

Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten. In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again.

I have to confess, when I was young I didn’t know how to pronounce any of these nouns and identities in the main story. Not shockingly, I still can’t I actually skip few lines when the story is being said by the characters. Don’t judge me.

The story of the game begins when country-boy-turned-adventurer Stahn Aileron, who seeks fame and adventure, sneaks aboard the flying ship Draconis as a stowaway. He is found out by the crew and forced to work as a deckhand, but when a large hostile force attacks the ship, the crew is overwhelmed and Stahn breaks free during the ensuing chaos. Looking for a usable weapon to fend off the attackers, he gains access to a storeroom and discovers a “junk” sword. However, the sword starts talking to him, calling itself Dymlos and claiming to be a sentient Swordian from the Aeth’er Wars. Armed with Dymlos, Stahn fights his way to an escape pod, which he uses to escape the rapidly descending ship before it crashes into the ground.

Dymlos becomes the key to the fame, fortune, and adventure Stahn seeks as the young man meets other Swordians, quickly becoming embroiled in a battle for a relic of the Aeth’er Wars: a huge, extremely powerful Lens called the Eye of Atamoni.

So we got the main character who falls into the same stereotype of JRPG heroes:

  • Unique hair
  • Brave and always ready to fight
  • Has a backstory that include the parents
  • Wants to save the world
  • Sometimes naive/stupid
  • Is special .. somehow

Other characters from the game also categorize in the same JRPG stereotype:

  • The silent guy who always mock the main hero
  • The annoying girl who believes no such evil exists
  • The guy with the dark past
  • The guy who seem to know everything
  •  The person related to a plot twist
  • The person who has an appearance that doesn’t fit the personality
  • The couple who constantly fight and end up in love

I could go on with this list to be honest but moving on. For all the times I replayed this game over and over, I never got bored from it and didn’t want to skip a single scene or dialogue -except the game history parts obviously- which they take few comedic turns at times.

I still continue to replay this game as an annual ritual because it reminds me of how JRPG had a stronger impact on gaming back then compared to nowadays games, the newer one Tales of Zestiria didn’t appeal to me as much as this one did. Have you played this game before ? What do you think about it ?

Fangirl Moment: Legend Of Mana

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If you are anything like me, I’m obsessed with JRPG that I want to play them for a living. These colored hair pixel heroes makes me turn to a child as if I’m in a toy store screaming around while my mother thinks of disowning me. Apart from the usual known RPG like Final Fantasy and Kingdom Hearts, I’m more into older ones back in PSOne console. To be specific, I absolutely love Legend of Mana and I consider it one of the most underrated games of all times.

Legend of Mana was released back in 1999 on PSOne by Square Soft and it’s basically part of the Mana series. “Legend of Mana is set in the fictional world of Fa’Diel. The Mana Tree, the giver of mana and life for the world, burned down almost entirely nine centuries prior to the events of the game. A war erupted between faeries, human, and others seeking the scarce power of mana that was left. When the war concluded, the burnt Mana Tree slept as it regrew and the many lands of the world were stored in ancient artifacts. A hero, controlled by the player, is self-charged with restoring the world, and mana, to its former self. The Lands of Fa’Diel are populated with a large number of different creatures, including humans, faeries, demons, the jewel-hearted Jumi race, plant-like Sproutlings and Flowerlings, miner bears called Dudbears, and shadowy beings of the Underworld known as Shadoles. Fa’Diel is also the home of a host of anthropomorphic animals and objects, as well as monsters from other Mana titles such as Rabites, Chobin Hoods, and Goblins. The player controls the protagonist of the game, who is either a male or female silent protagonist. The character is unnamed and no information is given about their past; their history and personality is meant to be determined by the player.” – Legend of Mana Wikia

The game world is shaped by the player when placing the artifacts which creates the dungeon or town for example, I could place an artifact of a town named Domina next to the main character’s home place on the map while someone else playing this game could place it below. The main storyline is a bit lacking because the game wants the player to experience all of the side stories and just create the character personality in my opinion. The main goal is to restore the mana tree and return life to the land but that’s just an easy way to describe the character as the hero and follow most JRPG route, that’s not what the game only offers because as I mentioned before it has many side stories which adds more attributes to the character personality not only a hero but also a friend and a helper to those who need help.

What draws me mostly to this game is the music, I played this game when I was 11 and till this day I still hum the music I heard in this game. The music was composed by Yoko Shimomura who also composed for various well-known games like Parasite Eve and Kingdom Hearts. I think music gives the game a memory which you won’t forget, you could hear one the tracks now as an adult and it’ll instantly make you remember the dialogue said during it and which location exactly.

Back to my point of the storyline, I mentioned before that there’re many side stories or branches. For example:

  • The Jumi Story
  • The Dragoon Siblings Story
  • The Centaur Love Quest
  • The Rabbit Merchant Adventures
  • The complicated love story of four childhood friend
  • Treasure Hunting With Pirates Adventures

And few others I obviously forgot to include but I can say these are the most memorable ones. I could go on in explaining each one but I feel my keyboard will grow hands to slap me because my inner child is excited slamming buttons about this game so I’ll just mention that the Jumi storyline was my favorite and like any child about to enter the teenage years, I had a massive crush on Elazul who was one of the main characters of that storyline.

In conclusion, I think this game offers more than usual JRPG because of the story having so many branches for the player to explore and intertwine between the lands. I would totally recommend this game to any JRPG fanatic as I am.