Let me began this post with a short might-be-amusing story. I was waiting for this game for awhile and it supposed to be released by the end of August, so I thought of getting it after giving birth. Around October I went to a game store to ask about it since I didn’t see any gaming store in Oman posting about it on social media. The man working there told me he’ll ask other branches and will contact me if he finds any update. He called later on to tell me and I quote “The game is too old that’s why” and I was very confused, I was telling him it was released recently how is it that old. I figured they are clueless about the game anyway and they didn’t want to bother themselves to check it, I decided to buy it from PS Store since the game -to my knowledge- was released on PS4 and Nintendo Switch only. While it was downloading, I found out it was also released on Steam which confused me because I didn’t see it announced that it’ll be released for PC as well. The game hasn’t exactly get that amount of promotion and exposure, I was interested only because it’s created by the same creator of Harvest Moon and Rune Factory which I’m a fan of both.
Little Dragons Café opens with a twin brother and sister learning to cook and manage a small café with their mother. All was routine until one morning when the twins discover that their mother won’t wake up. Suddenly, a strange old man appears and tells them that they must raise a dragon to save her. Working with three quirky café employees, the twins must wrangle a dragon and run the family business while finding a way to save their mother.
One of the things that attracted me the most to Little Dragons Cafe is the art style, it looks like a hand-drawn storybook. It definitely has the Harvest Moon vibe without the tedious farming tasks, while it also takes from Rune Factory in resource gathering. Now about the story … It’s … disturbing honestly. I’m not sure how does it all correlate that the mother is sick and won’t wake up because she’s half dragon so they need to raise a dragon in order to save her ? The plot is somewhat lacking and confusing in my opinion but maybe it’ll make sense as I progress.
As the story starts to unfold with different characters in each chapter, the gameplay really focuses on one loop that goes basically like this: gather ingredients, help in the cafe, find recipe fragments and repeat. That’s the whole gameplay part explained, you can get those ingredients from different areas so as you expand your exploration radius in each chapter, you’ll have to memorize from where you got each ingredient. Along with gathering resources, comes the responsibility of taking care of the dragon who needs to be fed from time to time. It gets annoying sometimes because I forget to cook before setting off to find ingredients. The dragon color changes depending on what its being fed, and my dragon currently teal-ish between blue and green. As the story progresses, the dragon grows and obviously becomes less cute but it becomes more helpful in removing obstacles and attacking certain creatures.
I want to say that I like the game like Harvest Moon but sadly I can’t because I feel it needs more gameplay elements. I’m enjoying it though so it’s not that bad…
Jazzpunk is a comedy adventure set in an alternate reality Cold War World, plagued with corporate espionage, CyberCrime, and sentient martinis. Gameplay is inspired by spoof comedy films and cartoons of yesteryear, with a focus on weird gadgets, exotic locales, and open-world style exploration.
So originally I didn’t want to try this game because it wasn’t my cup of tea but the art style had me intrigued. When the game started … Let’s just say the intro is quite colorful.
Now that I’m very interested in this game, it starts in a first-person view and opens up a world to interact with apart from the main quest. The game is absolutely hilarious, I found myself tearing up from laughing. I honestly tried focusing on the main story-line but I couldn’t because I was interacting with NPCs and trying most of the mini games so I’m still not exactly sure what’s the end goal was, maybe I’ll focus this time revisiting this game.
I highly recommend trying this game, it’s relatively short and has simple controls so you can try it to pass time.
Assassin’s Creed Odyssey was released recently and of course I was excited to get it, unfortunately my internet speed isn’t the fastest so I had to wait couple of days for it to finish downloading so I could actually play it. During that time, I bought a game I found on sale by that time called OneShot.
I decided to go ahead and try it while waiting for Assassin’s Creed since it wasn’t a large game and it finished downloading fast, and let me tell you I’m so glad I played this game because I honestly think this game is an underrated gem.
OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist.
The game starts by introducing the main character, a cat-like child named Niko. The game is created by RPG maker and pixel graphics are my weakness.
The end goal of this game is to restore the sun to a decaying world that is mostly inhabited by robots, but here’s what caught me off guard … The game acknowledge your existence as the player and address you by the name (I think it uses your computer login name) and that’s when the game starts to bleed into reality, making you check files in your computer in order to proceed at some locations which I thought is pretty smart and creative.
I think that what made me start forming an emotional connection with the game characters as if it was personally speaking to me at some parts of the game.
The game contain few puzzles but they aren’t too hard to solve, the music and the whole game atmosphere reminded me of Undertale for some reason. It gave me that feeling I had while playing Undertale, the emotional connection to the characters and tested my personal choices in the game but unlike Undertale, it doesn’t have any combat moments just story-rich content.
I personally enjoyed the game and I think it’s quite underrated seemingly because it’s indie and made in RPG maker. I highly recommend playing it, it’s also quite short because I finished it in 5 hours.
Waiting for labor can be nerve wrecking, you’ve reached the end of the line and you have to be patient for few more days while you already feel you’re just done with this whole pregnancy and miserable. I’ve been praying for every contraction I feel to be more stronger and painful so I could be done with this, I’ve read numerous articles on ways how to induce labor and obviously failing in every one of them. Nothing really worked for me and I was just fed up, I’ve given up and said “you know what, my daughter is going to be a stubborn if she’s that comfortable inside and doesn’t want to leave yet“
To ease my mind off labor and just wait for it to naturally happen, I decided to game more whenever I feel a contraction is happening whether it’s false or real. So here’s the list of games I played religiously while waiting for labor.
There’s something about those simulator games that triggers your brain into addiction, I’m sure of it … based on my science. House Flipper is a simulation game which lets you buy wrecked houses where you can repair and remodel then sell them for profit, and so on. The concept is pretty simple but I found myself addicted to this game, I enjoyed remodeling the houses, painting the walls, installing floor tiles and getting creative with the colors and decor of the rooms. It’s a great game to spend time on, I highly recommend it.
Every article you’re going to read about this game is going to compare it to Stardew Valley and rightfully so, just add a graveyard to take care of and a massive checklist to do which makes the gameplay very long. I won’t say I love this game, I just like it. I have this weakness against pixel art games, and Graveyard Keeper is just gorgeous I won’t deny it. The music is what attracted me the most, it’s very soothing and calm that I had to complement the creativity infused in the tracks and ironically the composer thanked me and followed me on twitter. I know this game isn’t exactly everyone’s cup of tea and it has mixed reviews on Steam, but I would honestly recommend it maybe less than Moonlighter but it’s a good game.
If you played World of Goo and Little Inferno, you might be familiar with this game. I’m all for games that challenges you with puzzles but sometimes they make me feel stupid even thought the answer is pretty obvious, that’s how Human Resource Machine made me feel. I studied Software Technologies so I’m accustomed to programming flow, and that’s what this game made me feel basically writing pseudo codes for a program that include numbers. It gets frustrating at times but it helped keeping my mind off of labor while I played it.
It’s been awhile since I posted a video game related content else than my usual monthly series Games to Revisit. For some reason, games posts don’t do well on my blog like my usual content and it’s disheartening sometimes because I enjoy talking about games.
I came across Sally Face when the first episode was released and because I didn’t like episodic games, I overlooked it. I bought it eventually when episode two and three were released and I feel I should talk about it.
Delve into a dark adventure following a boy with a prosthetic face and a mysterious past. In the first episode, Strange Neighbors, Sally Face and his father move into an apartment filled with odd tenants and an unfortunate crime scene. Little did they know what misfortune still awaits…
Sally Face is a horror point-and-click adventure game that follows a blue haired boy called Sal. Now I’ll admit I first thought Sal was a girl because of the hair style and also thinking Sally was his actual name not a given nickname as the game later on reveals. I had to google and research his condition while playing the game so I would understand the whole story of his condition, my interests grew about this game when it started infusing metal illness along with supernatural events because I believe there’s a fine line between those two and how your mind bleed such thoughts into your reality.
Moving on with gameplay, it’s not exactly complicated since it’s a point-and-click type of game but it has some puzzles that made me feel stupid at times. The game wants you to understand the story by throwing you back and forth between the past when the events actually happened and the future where you ask yourself how did this happen. Like I said before I don’t like episodic games because I don’t like waiting for the next episode when it’s not scheduled and it takes a long time, it takes away the suspense you experienced in the previous episode but I can’t blame the developer for this.
The game is definitely creepy and disturbing which I personally admire of how it’s portrayed through the drawing basically. I would compare it to Fran Bow when it comes to dealing with the main character mentality and the disturbing visions, so if you enjoyed that game you’ll love this one for sure.
Like any other RPG fan, I got very excited when Kingdom Hearts III was announced and later on upset for the delay. By the time this game would be released, I’ll be a mom of two and hopefully will have time to play. For now till the day of the release comes, I decided to go back to Kingdom Hearts II since I consider it my favorite.
Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game’s setting is a collection of various levels (referred to in-game as “worlds”) that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on Disney live-action films as well. Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.
Ever since I was young, I’ve been a Disney fan so the whole mash-up between Square Enix with them made this game one of my favorites. The environment setting as random as it may sound, was perfectly connected.
Now the characters of this game are definitely my favorite along side who we already know from Final Fantasy series and also the Disney characters, Sora, Kairi and Riku has their own unique personality which I mostly loved. The game as much as light-hearted and cheerful it intended to be, has a dark sad side and all that stems from the characters personalities and that made me appreciate the game more. To be more specific, the Organization XIII aspect of nobodies was amazing to me, as emo as they sound it made perfect sense to me while I was playing it obviously as an angst teenager. This is why I have so much connection with this game, short scenes like this …
If you haven’t tried this game yet, I highly recommend starting this game from the first part to have more of a grasp about who’s Sora, the heartless and nobodies. I’m honestly too excited about the third part and I hope the hype of this game doesn’t kill it because it’s such an amazing game with a great story.
Pepsiman is an action video game developed and published by KID for the PlayStation. It was released in Japan in March 1999, and is based on American carbonated soft drink Pepsi’s superhero mascot with the same name, and focuses the player on avoiding obstacles by running, dashing, and jumping, while Pepsiman automatically runs forward through each of the game’s stages.
The game was made with a low budget, prompting the decision to make videos in-between stages that show a man drinking Pepsi, as they were cheap to produce. The game also features 3D cutscenes, which the future visual novel writer Kotaro Uchikoshi created 3D models for. While an American publisher did look into acquiring the rights to publish the game in the United States, it ended up being a Japan-exclusive game.
If you don’t know this game, you’re either too young or you have been living under a rock. This game can be considered as the great grandfather of Temple Run and Subway Surfers, I don’t think there was a game that followed the same game-play back then.
As cheap as the cutscenes are, the game is actually fun and I remember I spent hours on it. I’m not sure if I would consider the game actually having a story but my god the theme song gets stuck in your head for hours.
The game can be finished in one hour, it’s not exactly that long. There’s nothing much to say about this game but it’s a good time killer and I had fun revisiting it.