Let’s Talk About OneShot

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Assassin’s Creed Odyssey was released recently and of course I was excited to get it, unfortunately my internet speed isn’t the fastest so I had to wait couple of days for it to finish downloading so I could actually play it. During that time, I bought a game I found on sale by that time called OneShot.

I decided to go ahead and try it while waiting for Assassin’s Creed since it wasn’t a large game and it finished downloading fast, and let me tell you I’m so glad I played this game because I honestly think this game is an underrated gem.

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OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist.

The game starts by introducing the main character, a cat-like child named Niko. The game is created by RPG maker and pixel graphics are my weakness.

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The end goal of this game is to restore the sun to a decaying world that is mostly inhabited by robots, but here’s what caught me off guard … The game acknowledge your existence as the player and address you by the name (I think it uses your computer login name) and that’s when the game starts to bleed into reality, making you check files in your computer in order to proceed at some locations which I thought is pretty smart and creative.

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I think that what made me start forming an emotional connection with the game characters as if it was personally speaking to me at some parts of the game.

The game contain few puzzles but they aren’t too hard to solve, the music and the whole game atmosphere reminded me of Undertale for some reason. It gave me that feeling I had while playing Undertale, the emotional connection to the characters and tested my personal choices in the game but unlike Undertale, it doesn’t have any combat moments just story-rich content.

I personally enjoyed the game and I think it’s quite underrated seemingly because it’s indie and made in RPG maker. I highly recommend playing it, it’s also quite short because I finished it in 5 hours.

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Games I Played While Waiting For Labor

Waiting for labor can be nerve wrecking, you’ve reached the end of the line and you have to be patient for few more days while you already feel you’re just done with this whole pregnancy and miserable. I’ve been praying for every contraction I feel to be more stronger and painful so I could be done with this, I’ve read numerous articles on ways how to induce labor and obviously failing in every one of them. Nothing really worked for me and I was just fed up, I’ve given up and said “you know what, my daughter is going to be a stubborn if she’s that comfortable inside and doesn’t want to leave yet

To ease my mind off labor and just wait for it to naturally happen, I decided to game more whenever I feel a contraction is happening whether it’s false or real. So here’s the list of games I played religiously while waiting for labor.

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There’s something about those simulator games that triggers your brain into addiction, I’m sure of it … based on my science. House Flipper is a simulation game which lets you buy wrecked houses where you can repair and remodel then sell them for profit, and so on. The concept is pretty simple but I found myself addicted to this game, I enjoyed remodeling the houses, painting the walls, installing floor tiles and getting creative with the colors and decor of the rooms. It’s a great game to spend time on, I highly recommend it.

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Every article you’re going to read about this game is going to compare it to Stardew Valley and rightfully so, just add a graveyard to take care of and a massive checklist to do which makes the gameplay very long. I won’t say I love this game, I just like it. I have this weakness against pixel art games, and Graveyard Keeper is just gorgeous I won’t deny it. The music is what attracted me the most, it’s very soothing and calm that I had to complement the creativity infused in the tracks and ironically the composer thanked me and followed me on twitter. I know this game isn’t exactly everyone’s cup of tea and it has mixed reviews on Steam, but I would honestly recommend it maybe less than Moonlighter but it’s a good game.

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If you played World of Goo and Little Inferno, you might be familiar with this game. I’m all for games that challenges you with puzzles but sometimes they make me feel stupid even thought the answer is pretty obvious, that’s how Human Resource Machine made me feel. I studied Software Technologies so I’m accustomed to programming flow, and that’s what this game made me feel basically writing pseudo codes for a program that include numbers. It gets frustrating at times but it helped keeping my mind off of labor while I played it.

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Let’s Talk About Sally Face

It’s been awhile since I posted a video game related content else than my usual monthly series Games to Revisit. For some reason, games posts don’t do well on my blog like my usual content and it’s disheartening sometimes because I enjoy talking about games.

I came across Sally Face when the first episode was released and because I didn’t like episodic games, I overlooked it. I bought it eventually when episode two and three were released and I feel I should talk about it.

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Delve into a dark adventure following a boy with a prosthetic face and a mysterious past. In the first episode, Strange Neighbors, Sally Face and his father move into an apartment filled with odd tenants and an unfortunate crime scene. Little did they know what misfortune still awaits…

Sally Face is a horror point-and-click adventure game that follows a blue haired boy called Sal. Now I’ll admit I first thought Sal was a girl because of the hair style and also thinking Sally was his actual name not a given nickname as the game later on reveals. I had to google and research his condition while playing the game so I would understand the whole story of his condition, my interests grew about this game when it started infusing metal illness along with supernatural events because I believe there’s a fine line between those two and how your mind bleed such thoughts into your reality.

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Moving on with gameplay, it’s not exactly complicated since it’s a point-and-click type of game but it has some puzzles that made me feel stupid at times. The game wants you to understand the story by throwing you back and forth between the past when the events actually happened and the future where you ask yourself how did this happen. Like I said before I don’t like episodic games because I don’t like waiting for the next episode when it’s not scheduled and it takes a long time, it takes away the suspense you experienced in the previous episode but I can’t blame the developer for this.

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The game is definitely creepy and disturbing which I personally admire of how it’s portrayed through the drawing basically. I would compare it to Fran Bow when it comes to dealing with the main character mentality and the disturbing visions, so if you enjoyed that game you’ll love this one for sure.

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Games to Revisit: Kingdom Hearts II

Like any other RPG fan, I got very excited when Kingdom Hearts III was announced and later on upset for the delay. By the time this game would be released, I’ll be a mom of two and hopefully will have time to play. For now till the day of the release comes, I decided to go back to Kingdom Hearts II since I consider it my favorite.

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Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game’s setting is a collection of various levels (referred to in-game as “worlds”) that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on Disney live-action films as well. Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.

Ever since I was young, I’ve been a Disney fan so the whole mash-up between Square Enix with them made this game one of my favorites. The environment setting as random as it may sound, was perfectly connected.

Now the characters of this game are definitely my favorite along side who we already know from Final Fantasy series and also the Disney characters, Sora, Kairi and Riku has their own unique personality which I mostly loved. The game as much as light-hearted and cheerful it intended to be, has a dark sad side and all that stems from the characters personalities and that made me appreciate the game more. To be more specific, the Organization XIII aspect of nobodies was amazing to me, as emo as they sound it made perfect sense to me while I was playing it obviously as an angst teenager. This is why I have so much connection with this game, short scenes like this …

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If you haven’t tried this game yet, I highly recommend starting this game from the first part to have more of a grasp about who’s Sora, the heartless and nobodies. I’m honestly too excited about the third part and I hope the hype of this game doesn’t kill it because it’s such an amazing game with a great story.

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Games to Revisit: Pepsiman

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Pepsiman is an action video game developed and published by KID for the PlayStation. It was released in Japan in March 1999, and is based on American carbonated soft drink Pepsi’s superhero mascot with the same name, and focuses the player on avoiding obstacles by running, dashing, and jumping, while Pepsiman automatically runs forward through each of the game’s stages.

The game was made with a low budget, prompting the decision to make videos in-between stages that show a man drinking Pepsi, as they were cheap to produce. The game also features 3D cutscenes, which the future visual novel writer Kotaro Uchikoshi created 3D models for. While an American publisher did look into acquiring the rights to publish the game in the United States, it ended up being a Japan-exclusive game.

If you don’t know this game, you’re either too young or you have been living under a rock. This game can be considered as the great grandfather of Temple Run and Subway Surfers, I don’t think there was a game that followed the same game-play back then.

As cheap as the cutscenes are, the game is actually fun and I remember I spent hours on it. I’m not sure if I would consider the game actually having a story but my god the theme song gets stuck in your head for hours.

The game can be finished in one hour, it’s not exactly that long. There’s nothing much to say about this game but it’s a good time killer and I had fun revisiting it.

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Let’s Talk About World of Final Fantasy

I’ve been a fan of Final Fantasy as long as I can remember, I think it was the game that got me into RPG in the first place. I’m not going to say that I played all Final Fantasy games but I did play plenty of them that I am familiar with the characters and their stories. I’ve been excited when I heard about World of Final Fantasy, I wouldn’t say no to cute chibi characters. I bought the game when it came out for PS4 but I stopped playing it for a long time and then recently I decided to buy it on Steam. I recently beat it and I’m .. just not satisfied and so being the blogger that I am, I have to post about it.

 This post will contain spoilers

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World of Final Fantasy is a role-playing video game in which players take control of twin siblings Lann and Reynn as they navigate the world of Grymoire. In Grymoire, all the characters and monsters encountered by the player are rendered in a chibi-style. The exceptions are Lann and Reynn, who can shift at will between chibi form and their true forms. During their travels, Lann and Reynn befriend various monsters called Mirages that they can utilize both in battle and within the navigable environment: examples of this usage include riding larger Mirages as mounts or using them to navigate environmental puzzles.

I’ll sum up the game by saying my honest brutal opinion. The game is basically Pokemon with cube shaped Pokeballs, where the Pokemon are creatures from Final Fantasy games and the main characters are Kingdom Hearts rejected twins. I’m sorry if that’s a bit rude to say but that’s what this game looked to me when I played it.

The Characters

Let’s talk about the characters, and I’ll start with Lann.

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This is why I said the characters seem like they are rejected from Kingdom Hearts. I was hoping for something different since it doesn’t even mention Kingdom Hearts in any way. I personally enjoyed Lann’s humor and his personality, there were a lot of times that I laughed at some scenes.

Reynn on the other hand has the same face as Hauyn who’s another character in the game, and of course they both reminded me of Kairi and Namine.

Different hair styles and colors but same face, I couldn’t get over that part. Reynn is the smart one so she thinks more logically compared to her twin brother Lann which brings the balance in their personalities.

Gameplay

The game’s battle system makes use of the Active Time Battle (ATB) system employed by multiple Final Fantasy games. In battle, players control a party of Mirages which can be stacked upon each other to grant various boons in battle while decreasing the number of turns that can be taken. The types of Mirages used affect the party’s available skills and abilities in battle. Mirages are befriended in battle after they have been sufficiently weakened, and once in the party can be freely named. In addition to standard Mirages are special Mirages that can be temporarily summoned into battle using Action Points (AP): the Mirage remains in battle, replacing the main party, until the summoner’s AP is depleted.

In my opinion the stacking part was new to me, implementing the classic Final Fantasy battle system was fine but I found myself holding the fast forward button because of the wait time. As the game progressed, I got used to the usual mirages I always choose and I was just powering up those mirages till the end of the game. Maybe that’s me, I was comfortable staying with the chibi form and same mirages throughout the gameplay.

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The Story

I have mixed feelings about the story of this game. It’s engaging at first but later on, I found myself not interested anymore and I was fast forwarding some parts to get over it. I wasn’t satisfied with the endings, obviously I got the bad ending first then the game continues for the true ending so either way you’ll find yourself going for the second ending as  the story continues from the bad ending.

Overall, I won’t say it’s a bad game. It’s alright in my opinion but not as strong as Final Fantasy games if that makes sense to you, I enjoyed some parts and of course dreaded other parts. Have you ever played this game before ? What are your thoughts about it ?

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Games to Revisit: ObsCure 2

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ObsCure II, known also as Obscure: The Aftermath, is a survival horror game and the sequel to ObsCure.

The story is set two years after the “Leafmore Incident” (the events of Obscure); Shannon and Kenny are now enrolled in the nearby Fallcreek University, while Stan is reforming his life as a Delivery Truck Driver. Stan and Kenny have to take medication to prevent the effects of the plant from infecting their bodies, while Shannon has been able to adapt to the changes.

As the story begins, a new drug created from a strange flower is quickly spreading its influence over the University’s populace. Soon enough, a small group of students, along with the Leafmore High survivors have to face a horde of mutants and try to stay alive.

I’ve played this game before trying the first part so I connected the older parts as I progressed in the game. I would describe this game as a Resident Evil game but also trying to be more like a teen slasher movie because of the having a stereotypical characters, like in the first part which taken place in a highschool. Now the characters are older, while adding new characters who still has the stereotypical element but this time for more of a university environment.

I personally enjoyed the story but I think it made some parts made the story trying too hard to give that gore-y aspect when it wasn’t that necessary, apart from that I would recommend this game along with the first part if you felt interested to know the past events.

Let me confess this, I got introduced to Sum 41 from the first part of this game where they featured Still Waiting.

The game as released back in PS2 but got released on Steam later on so you could buy both of them as a collection if you’re interested.

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